Lab 3 for Walker Boy Studio Unity Class

Posted: 27th April 2011 by dawggeek84 in Uncategorized

Brandon Treadway

Timeframe: 4/21-27/2011

Project Detail:

This Lab was done in 3 major sections. Each Section is broken down below:

SECTION 1 – Unity Editor

This project was to design some tools for some handy features in Unity. It creates a Menu Item and Shortcut key.  The first option is to create default folders in the project. My folder structure is listed below:

  • Assets/Audio
  • Assets/Font
  • Assets/Materials
  • Assets/Meshes
  • Assets/Models
  • Assets/Prefabs
  • Assets/Packages
  • Assets/Physics
  • Assets/Resources
  • Assets/Textures
  • Assets/Scenes
  • Assets/Scripts
  • Assets/Shaders

The second feature will take all the objects selected in the scene hierarchy and make prefabs for each of them. The third feature is an extra credit feature that will create a material from a selected texture in the project view. The last feature is one for me. When unity creates or renames a C# file (I code in C#), it doesn’t change the name of the class. You then get errors of file name not matching the class name. My final tool will fix that for all selected CS files.

Click here to download the package

_____________________________________

SECTION 2 – Sprite Sheet

This section of the lab we developed a sprite sheet. Below is the result of the project using my sprite sheet that I made. To get the final sprite animation to work use the ‘D’ Key.

_____________________________________

SECTION 3 – Timer

This section we developed a timer system. The controls are the number characters 0-9 and the letter ‘T’. Below is the resulting scene.

_____________________________________

The lab was written with Untiy 3

Time Breakdown:

Research: 2 Hours

Art: 30 Mins

Design: 45 Mins

Coding: 10 Hours

Play Testing: 1 Hour

Lab 2 for Walker Boy Studio Unity Class

Posted: 20th April 2011 by dawggeek84 in Uncategorized

Brandon Treadway

Timeframe: 4/16-20/2011

Project Detail:

I went through the video tutorials and built the space shooter game.  I added features after the videos for a score multiplier, double shot, power up, and extra life. The max number of lives is 4. If you win, the shields remaining and the number of lives are added together to form a score multiplier. There are also 3 difficulty settings. Survive the full 60 seconds to win.

The game was written with Untiy 3

Time Breakdown:

Research: 45 Mins

Art: 30 Mins

Design: 45 Mins

Coding: 8 Hours

Play Testing: 1 Hour

Lab 1 for Walker Boy Studio Unity Class

Posted: 10th February 2011 by dawggeek84 in Uncategorized

Brandon Treadway

Timeframe: 2/8-10/2011

Project Detail:

I went through the video tutorials and build the point and click game.  I added features after the videos for a countdown on the circle as well as a blink effect. I also added movement to the cube objects. In order to win you must score 30 points in 30 seconds. The circles are worth 2 points and the Squares are worth 1 point.

The game was written with Untiy 3

Time Breakdown:

Research: 30 Mins

Art: 30 Mins

Design: 30 Mins

Coding: 6 Hours

Play Testing: 1 Hour

Global Game Jam 2011 in the books

Posted: 4th February 2011 by dawggeek84 in Uncategorized

This years global game jam has come to a close. This year we tried something different. All the GGDA Chapters got together in one central location, SPSU. This allowed schools to work together in order to produce games. Team Nostalgia (as we came to call ourselves), consisted of 5 Engineers from UGA, 4 Artists from SCAD, and 1 Sound Engineer from UGA. We produced the game: Super Mega Turbo X64 Box. You can play the game below. It does require the Unity Web Player if you don’t already have it.

For those who don’t know what the Global Game Jam is, it is essentially a 48 hour contest to write games based on a theme. This year’s theme was extinction and produced some very creative ideas.

team photo

Team Nostalgia Posing

Play the Game